
The meter at the bottom of your screen is the Gem Meter.In the early game, this is no laughing matter! The Doorway opening signals the end of the level, but if you manage to defeat all the remaining enemies on the screen before heading through the door you'll be rewarded with a further 500 gems.There is a Relic that can stop Potions from chaining so you don't waste too many in a chain Potions heal 2 HP each time you consume one, but they also chain for compounding health gains.Better chains will result in you generating more valuable gems which is important when buying Relics and Items later.Avoid a certain enemy type at the start of each level to specifically work towards a large chain of it and then take them all down at once. Your Knight still only takes damage as if they were getting attacked once though. When multiple of the same creature or object are touching on the board damaging one will damage everything for Chain Damage.Everything will move one square each time your Knight moves, but time still moves slowly even when you're not so make sure you keep pace. As the level progresses more objects will drop from the top of the screen with a Tetris-like gravity to them. It's a constant balancing act of dealing enough damage to defeat all of the on-screen enemies while also navigating to health potions to ensure that you don't die. If it's an enemy your Knight will attack, but also be attacked. You can move around as a Knight, colliding with enemies, objects, and items to interact with them. In each level, you'll be dropped into an 8x8 Grid.

How to play Shovel Knight Pocket Dungeon?
